Baldur's Gate 3 Developers Delay Patch 7 (2024)

Baldur's Gate 3 delay's Patch 7 closed beta, but the full release is still on track.

By Ricky Frech

Baldur's Gate 3 developer Larian Studios was scheduled to launch the Patch 7 closed beta today. That would allow players to hop in early and test out some of the new additions, including the new Evil Ending cinematics. Unfortunately, the team announced that Patch 7 is getting a slight delay because one bug fix caused another one to pop up. The second bug is relatively game-breaking, so Patch 7 has been delayed to later this week. We didn't get an exact release date for Patch 7, but the developers did post the highlights for the update's patch notes in Baldur's Gate 3.

As mentioned, one of the most important additions is the new Evil Endings. These are updated ending cinematics for villainous players to enjoy. Larian Studios is also adding a new mod manager to make installing and using mods even easier in Baldur's Gate 3. On top of that, the team has revamped split-screen gameplay and introduced a huge host of updates and bug fixes.

Baldur's Gate 3 is available now on PlayStation 5, Xbox Series X/S, and PC. Below, you'll find the patch notes highlights for Patch 7. It's also worth mentioning that, while Patch 7's closed beta has been delayed, Larian is still targeting a September release for the full version of the patch.

Related:

  • Baldur's Gate 3's Modding Tools Are Receiving Positive Feedback From Testers
  • Baldur's Gate 3 Patch 7 Will Allow Fan-Favorite Bard to Join Party For a Limited Time
  • Baldur's Gate 3 Adding More Content for Evil Playthroughs
  • Baldur's Gate 3 Developer Holds Summit to Discuss Next Game

Baldur's Gate 3 Patch 7 Highlight Notes

Baldur's Gate 3 Developers Delay Patch 7 (1)

Please note that there might a few spoilers in the notes below.

HIGHLIGHTS

  • Introducing 'Evil Endings': Brand new cinematic endings for the truly villainous playthroughs.
  • Added our very own Mod Manager, which lets you browse, install, and use mods created by the community.
  • Revamped split screen gameplay: When playing on split screen, the two halves of the screen will now dynamically merge together when player characters come close to each other in-game, and dynamically split back up when the characters move apart. This revamp comes alongside many other improvements and polishes to improve the overall split screen experience.

Honour Mode Combat

  • If Dror Ragzlin finds himself inside the spider pit, he'll try his best to befriend the spiders residing there with a new spell called Arachnid Compulsion so they can band together to fight the real enemy – you.
  • The Bulette has a new condition called Diamond Scales and a new Legendary Action called Shredding Scales.
  • Malus Thorm has a new Legendary Action called Grasping Appendage.
  • Added a new aura and spell for Spectators: Panicked Sentinel and Ocular Nightmare, respectively.
  • Ch'r'ai Tska'an, the leader of the githyanki ambush in Act II, has a new Legendary Action called Soul Sacrifice.
  • Ch'r'ai Har'rak, the githyanki leader at the Knights of the Shield Hideout, has a new Legendary Action called Tu'narath's Embrace.
  • Ptaris has a new Legendary Action called Ptarian Dogma.

UI

  • Revised and reorganised the in-game video options to be more logical and robust. You now have an Upscaling Type drop-down, an Upscaling Mode drop-down, and an Upscaling Sharpness slider, followed immediately by the options that are affected by them.
  • Updated the Reactions UI so that you only have to toggle the Reactions you want to use and then confirm them. (This saves you from having to select 'Do not react' multiple times!)
  • Added a new Equipment Options menu to the Character Sheet on controller.
  • The panel that opens to 'Donate' magic items to Gale will now also show items in your Traveller's Chest. It also now indicates which items are currently equipped.
  • We noticed some of you hiccoughing bubbles, so the action for washing yourself with soap and sponges is now called 'Use' instead of 'Consume'.
  • Fixed your player character's name getting reverted to 'Custom' during Character Creation if you moved on to create your Dream Guardian and then went back to edit the player character again.
  • Fixed the wrong spell Ability showing up when selecting a Feat during Level Up.

Art

  • Added a new loading screen in Act III, showing the busy streets of Baldur's Gate.
  • Fixed the skirt part of the Adamantine Splint Armour missing for female dwarves.
  • Fixed the Adamantine Scale Mail clipping on large male characters.

Gameplay

  • You can now start Custom Mode games using Honour Mode mechanics when starting a new playthrough. You'll be able to do this via the 'Ruleset' dropdown.
  • The kuo-toa that promised to build you an army will now support you in the final battle. Unless they all died in Act I.
  • The help that the Gondians promised for the final battle will now arrive in the form of a friendly Steel Watcher. Apologies from Zanner Toobin for the delay.
  • The hair colour options in Character Creation will now remain accessible after you choose the bald hairstyle, so that you can continue fiddling around with eyebrow colours.
  • Overhead dialogues that support multiple player characters can now involve characters assigned to different players. (They were limited to characters controlled by a single player until now.) This means that there will be more banter among player characters in multiplayer games.
  • Group Hide will no longer affect summons that aren't linked to the group in the Party Line.
  • Changed the behaviour for selecting camp supplies for a Long Rest. When selecting camp supplies that are stacked, the game now only takes what it needs from the stack.
  • You can no longer cheese the Leap of Faith trial at the Gauntlet of Shar by just clicking the final platform and letting your character pathfind their way there. Shar threatened to smite us if we didn't fix this one.
  • Fixed a bug where resurrecting Lae'zel on the beach in Act I would cause her to appear in the Party Line but not in the world, preventing you from leaving Act I.
  • Patched up some savegames where Gale still had his Necrotic Aura when he shouldn't on load.
  • Fixed Minthara's body sometimes turning invisible on the Level Up screen. (We sorta liked the floating-head-and-hands look, but hey.)

Animation

  • Astarion now has idle animations at camp that aren't just him reading a book.
  • Added a new idle animation for Minsc at camp – Boo may or may not have taught him some tai chi.
  • Karlach will no longer brush the shaved side of her head.
  • Polished the appearance of neck kisses in lovey-dovey scenes with Shadowheart on the Sharran path for characters with large body types and dragonborn characters.

Writing and Flow

  • Dotted some dialogue options and voiced lines into dialogues across the game to add some more overall reactivity, particularly to account for edge-case flows.
  • Dotted more Dark Urge reactivity (dialogue options and Narrator lines) into dialogues across the game.
  • Resolved an issue that had been rendering some romance party banters inaccessible while adventuring.
  • Avatar Lae'zel can now decide what she wants to do at the end of the game even if she wasn't the avatar making the choices in the main dialogue.
  • Added a dialogue option asking for a kiss in more paths of Wyll's epilogue dialogue.
  • If you're in holographic form in the epilogue, Wyll won't automatically assume he's talking to Lae'zel.
  • Gave Wyll a new greeting for romance partners in Act III and characters with really low approval.
  • Companions should now be more sympathetic to Astarion fleeing from the sun.
  • Added a new dialogue in which Karlach will react to Dammon if she finds him dead after he told her that he can help her.
  • Minthara will now react if you knock her out in Act I.

Scripting

  • Fixed several issues (related to resurrecting characters via Withers, restructuring the party at night, and automatic camp night scenes) that would trap you in an eternal slumber, unable to end a Long Rest.
  • Fixed a bug causing Shadowheart to keep repeating one line when you talk to her after she's resurrected by Withers from the Shadowfell.
  • Fixed a small flow issue preventing you from commenting on Gale's last name.
  • Fixed several occurrences of Wyll still having an exclamation mark above his head when he already told you everything he had to say.
  • When playing as the Dark Urge, Minthara will no longer act as though you accepted Bhaal when
  • Fixed a broken kissing scene after you gave Shadowheart the Idol of Shar.
  • Fixed an issue where Jaheira would stop following the party after spending a night outside of the party.
  • Fixed the rune tablets on the nautiloid sometimes not triggering the Narrator's lines.
  • Clerics of Lathander should now recognise his symbol on a Lathanderian amulet.
  • Ensured the avatar is prioritised as the main speaker in dialogues related to the hag's Act I surrender.
  • Minthara does, in fact, now have something to say about after you kill her.
  • Made the romance scene at night with Wyll in Act III unskippable if it triggers to avoid accidentally skipping it and not being able to finish the romance arc.
  • If Avatar Karlach and Wyll are partners and go to together, he'll now act accordingly during the epilogue.
  • Fixed Karlach's scene not playing if you decided to go with her when playing as Wyll.
  • A bug has been fixed so that Wyll will now talk to his father ifafter the pact with Mizora is broken but Ravengard is saved from despite this, to decide on his title.
  • Lae'zel will now wait a little longer for you at the site of her recruitment if you tell her you'll be back.
  • Improved Lae'zel's idle camp behaviours to align a bit better with the other companions'.
  • Fixed the fade-to-black after Karlach's scene at the end of the game, which would give you a very brief glimpse of Game Developer Land.
  • Breaking up with Karlach by speaking with another companion you're dating the morning after her romance scene won't block her dialogue anymore.
  • Reinstated Gale's last line in his detailed explanation of ceremorphosis and tweaked a dialogue option to react to it.
  • Now that you can give Gale magic items from the Traveller's Chest, he will leave again if you refuse to do so.
  • Patched up some savegames that had a bug that would prevent the dialogue between Gale and at the end of the game from triggering.
  • Fixed a bug that let you kiss Gale even if he was in a disguised form before confronting. Also fixed this dialogue with him cutting off before you could give him a smooch.
  • Reworked the script that determines whether a character is too busy to talk. This will prevent bugs like Minthara's dialogue not triggering at Moonrise Towers after you rescue her, and knock-on effects as a result of this, like not being able to rest or fast travel.

Performance

  • Continued to make performance and stability optimisations across the game and implemented many under-the-hood code fixes.
  • Optimised performance. This will have a more noticeable impact in areas with large numbers of NPCs (like the Lower City) and will reduce peak memory usage when loading levels for the first time. It will also be noticeable when managing lots of loot (e.g. when transferring everything from a camp chest to a character's inventory).

Cinematics

  • Reworked and revamped the cutscene that plays when you interact with
  • Polished facial expressions and emotions across companion dialogues, including to the facial animations of your character during some kissing cinematics, including with the Astarion.

Note: Please bear in mind these are just some highlights from Patch 7 and we will share the full patch notes once Patch 7 is live for everyone.

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Baldur's Gate 3 Developers Delay Patch 7 (2024)

FAQs

Baldur's Gate 3 Developers Delay Patch 7? ›

Patch 7, out now on PC but delayed on consoles and Mac (check out the Baldur's Gate 3 Patch 7 patch notes here), is headlined by the addition of official mod support, 13 new cinematics that offer varying conclusions to your most evil playthroughs (some really are something!), Honour Mode improvements and new Legendary ...

Is BG3 patch 7 delayed? ›

Baldur's Gate 3's anticipated Patch 7 was recently released on PC but delayed into October on PS5, adding a bunch of tantalising features and improvements and another mountain of fixes and tweaks.

Has patch 7 been released? ›

Great! Because Patch 7 releases on PC, today! And with it come new evil ending cinematics, along with Honour Mode improvements and new Legendary Actions, split screen improvements, a new way to mod your game, and a whole bunch of gameplay improvements and bug fixes.

Is there a way to delay turn in BG3? ›

No. The way they handled this is if you are next to your party members in initiative queue, you can freely switch between members to "delay" your active turn. You just can't do it if a monster or enemy NPC is about to attack after you in the queue with no other party members next to you in queue.

Will Alfira become a companion in BG3? ›

Larian Studios hinted at making Alfira a temporary companion option in Baldur's Gate 3. This addition is set to arrive as part of Baldur's Gate 3 Patch 7 in September 2024.

How long does it take to beat BG3? ›

When focusing on the main objectives, Baldur's Gate 3 is about 68½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 162 Hours to obtain 100% completion.

Will you turn into a Mind Flayer in BG3? ›

At one point, you will be offered an Astral-Touched Tadpole, but taking it will turn you into a half-Mind Flayer. This is not an irreversible process, but in the lead-up to the game's finale, you will then be offered a Supreme Tadpole which completes the transformation.

Can you be evil in BG3? ›

1: Yes, going evil will have some companions leave you (specifically Karlach, Wyll, and Gale... though I think you can persuade Gale into staying.). In return you do get a couple evil companions. 2: While it is entirely possible to do an evil playthrough, doing so cuts out a massive portion of the game's content.

What's still missing from Baldur's Gate 3? ›

The Upper City Is Missing From Baldur's Gate 3

This huge section of the city was mentioned specifically by Larian Studio's co-founder Swen Vincke in the final Panel From Hell on July 7, 2023, just four weeks before Baldur's Gate 3's full release.

Will BG3 patch 7 bring mods to console? ›

Patch 7 is finally live for PC players, but those playing Baldur's Gate 3 on console will have to wait until October. The new update brings with it official mod support (Larian even worked with Script Extender creator Norbyte) and 13 new cinematics exploring our most evil Tavs.

Is Larian still patching BG3? ›

Though this forthcoming update feels like Larian's final goodbye to Baldur's Gate 3 as it moves on to other projects, the studio reaffirmed that patch 7 isn't the last update for the game.

Has Jedi Survivor been patched? ›

EA and Respawn are pushing a new Star Wars Jedi Survivor PC patch that should finally improve the action game's FPS problems, well over a year after its rocky launch on the platform. The patch is live now, and in addition to the several optimizations it makes, it also removes Denuvo DRM from Jedi Survivor on PC.

Can Astarion turn you? ›

He also becomes more romantically possessive, and, if the player character asks him nicely, will turn them into a vampire spawn, too. Upon another long rest, the ascended Astarion will give the player-controlled character the opportunity to turn into a vampire spawn by drinking a drop of his blood.

How many years between BG2 and BG3? ›

Baldur's Gate 3 takes place roughly 124 years after the events of Baldur's Gate 2.

Do you have a time limit in BG3? ›

None of the main story has time limits, some side quests do but im not sure if any in act 2 do, time limits only start once you get within proximity of the quest giving event so if you're struggling early on then you're not gonna hit any of them and will be fine.

How close is baldurs gate 3 to being finished? ›

Yes and no. Base game is completed and main story finished, but they will likely spend another 2 years patching the game and releasing smaller DLCs like they did for Divinity Original Sin 1 and 2. Expect Baldur's Gate 3 Definitive Edition in 2 years.

What patch is BG3 on? ›

BG3 Patch 7 Arrives On Console and Mac In October 2024

According to the Baldur's Gate 3 patch notes on Steam, Patch 7 is just around the corner for console players. Patch 7 will be arriving for both consoles and Mac in October 2024.

Is Baldur's Gate 3 still being worked on? ›

Baldur's Gate 3 still has more updates in the works.

How long until Baldur's Gate 3 full release? ›

It remained in early access until its full release for Windows in August 2023, with versions for PlayStation 5, macOS, and Xbox Series X/S releasing later that year.

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